Glitch Strikers Progress Update – 4/13/2017

We made a lot of progress and will be showing it in a demo video soon.

I made a video talking about progress on Glitch Strikers since the release of the trailer. We got a lot done, including a new feature I’ll be demoing in an upcoming video. I hope to have it ready in two weeks. There will be some other stuff shown as well. See you then!

Glitch Strikers Trailer and Greenlight Campaign

Glitch Strikers is announced with a trailer and Steam Greenlight campaign.

IT’S FINALLY HERE!!! You can now see what I had in mind when I launched the Super Retro Squad Kickstarter way back in June 2012. It was a lot harder to get to this point than I could have imagined, but we made it.

As you can see, the game looks amazing! Even though it took a long time and we had many difficulties, I was improving my game development skills and learning throughout all of it. However, knowing how to make a game means nothing if there’s no art or sound.

On one fortunate day, I met Matt Kap… and almost instantly, the game was back on track. HUGE thanks to Matt for using his amazing pixel art, music, and sound skills to bring this game to life. The project would still just be in my head if it wasn’t for him.

So this is huge news. Exploding Rabbit is back, and Super Retro Squad is reborn as Glitch Strikers. And as you can see, we put tons of work into this trailer. I hope you enjoy it. Please vote for the game on Steam Greenlight. We’ll try and get the first part, Hyper Manni Pals, on Early Access as soon as we can.

For more info on Glitch Strikers, check out the press kit.

Active on Youtube Again

I recently got active on Youtube again have been live streaming videos about Super Retro Crossover.

I just wanted to let you know I’m active on Youtube again, and I’ve been experimenting with live streaming. I live streamed some of the development of Super Retro Crossover (previously known as Super Retro Squad), which you can see above.

I’ve also been answering questions from fans in a new series called #ExplodingQuestions.

And the first video I did was a live stream of just talking.

It feels good to be back. Live streaming is so easy, and it feels like a natural fit for me since video has always been my preferred way to communicate. Subscribe to the Exploding Rabbit youtube channel to stay up to date.

We’re preparing a trailer and Steam Greenlight campaign that should launch within a month or so if we’re lucky. See you then!

Super Mario Bros. Crossover HTML5 Preview

Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5 that was later canceled.

Update: This port was canceled.

Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5.

  • 0:00: Introduction, changes, showing stuff before it’s ready
  • 3:20: Demonstration of SMBC HTML5, Flash vs HTML5, WebGL
  • 7:30: Explanation of how it happened, some talk of OpenFL and HTML5 platform
  • 10:08: Rendering in WebGL vs rendering in Unity, advantage of custom tools in game development
  • 12:45: Palette system used in SMBC Flash, shaders, comparison to WebGL
  • 17:18: Knowledge grew since starting SMBC, so old stuff is worse than more recent stuff
  • 18:30: Demonstration of old animation system
  • 21:30: JSON used for data, old animation data ported to JSON
  • 25:53: Programming discussion, ActionScript 3 (flash version) vs Haxe (HTML5 version), some early programming mistakes
  • 29:50: Show how color data is stored separately from textures, explain in basic terms how it looks up colors
  • 31:30: Old theme sprite sheet vs new one
  • 33:55: Learned stuff from past experiences like Unity, know lots of programming languages now
  • 36:02: Real talk, accepting negative criticism, letting people down, apology, lessons learned

Playing My Own Game – SMBC: The Lost Levels – Part 5

Jay Pavlina plays through The Lost Levels in Super Mario Bros. Crossover 3.1.

I decided to record a play through while I was testing The Lost Levels in Super Mario Bros. Crossover 3.1.

Playing My Own Game – SMBC: The Lost Levels – Part 3

Jay Pavlina plays through The Lost Levels in Super Mario Bros. Crossover 3.1.

I decided to record a play through while I was testing The Lost Levels in Super Mario Bros. Crossover 3.1.

Playing My Own Game – SMBC: The Lost Levels – Part 2

Jay Pavlina plays through The Lost Levels in Super Mario Bros. Crossover 3.1.

I decided to record a play through while I was testing The Lost Levels in Super Mario Bros. Crossover 3.1.