Exploding Rabbit Podcast #4 – Super Mario Crosses Over to WebGL

We discuss experimental preview of Super Mario Crossover released for WebGL, and then Jay and Matt debate The Legend of Zelda: Breath of the Wild.

We talk about the experimental preview for Super Mario Bros. Crossover released for WebGL, and then Jay and Matt debate The Legend of Zelda: Breath of the Wild.

You can listen on iTunes,  Google Play,  Stitcher, or at the podcast’s website.

Breakdown

  • 2:55 – Super Mario Bros. Crossover 4.0
  • 17:00 – Emulated music and Game Music Emu
  • 22:55 – Why the flash version could not be salvaged
  • 26:53 – Foundational code and the EcsRx framework
  • 34:40 – Rebuilding the Exploding Rabbit Community
  • 40:13 – What does this mean for Glitch Strikers?
  • 43:35 – Debate about The Legend of Zelda: Breath of the Wild
  • 1:05:15 – Jay’s experience with Ni no Kuni II: Revenant Kingdom
  • 1:12:22 – Broaching the tense subject of politics and morality

Links

3 thoughts on “Exploding Rabbit Podcast #4 – Super Mario Crosses Over to WebGL”

  1. I am so happy and relieved to see this port happening. Flash is dead; I’m glad to know that SMC won’t die with it. I’m also happy to hear that the features are getting trimmed a little; I always thought SMC hit its sweet spot somewhere between 50%-to-75% of the way through to the last update; after that it started to feel just a tad bloated.

    Also, on a more personal note: I’ve been through development hell myself. I was on a project that tanked after five years in development. I can’t overstate the emotional toll that that takes on a person. I’m not a backer so I won’t speak to the Patreon thing, but Jay gave us a really good game in SMC. I’ve sunk hours of happy time into it, and it never cost me a dime. That’s all I’m saying.

  2. I thought this “escape from development hell” would be at least news of Glitch Strikers progress being made. You’ll excuse me if I’m a bit taken aback to learn it’s a WebGL port of SMC (while you had already started an HTML5 port which was promptly dropped… like other projects you worked on in the past).

    And yes, I get that the code can be reused between projects. But as one of your first Kickstarter backers, I still can’t help but wonder why you wouldn’t focus your energy on the game you initially promised, rather than pushing out a web port of an old Flash game along with your Patreon.

    I also don’t care one bit for your patronizing tone about politics. I remember enjoying listening to the old Jay who would sit down and lightheartedly talk for an hour without feeling the need to look down on people with different political beliefs… and even without talking about politics at all. Mind you, it’s your own choice if you want to get political. But I think it can be done respectfully.

    All this being said, I still want to convey that I was a big fan of yours and never hesitated to back your Kickstarter. Despite everything, I will not be asking a refund. I won’t be supporting you anymore, but I do wish you the best.

    1. So you are basically putting effort into a dead end port of a dead end game, and releasing it as the most underwhelming buggy mess (the sound/controls alone makes it unplayable), with even less features than the original SMBC. Overall a jump BACK in experience even from the first versions released almost a decade ago.

      At this point I’m not sure if all this is just to troll the few people that backed your kickstarter back in the day. I wouldn’t be surprised.

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