You can listen on iTunes, Google Play, Stitcher, or at the podcast’s website.
Breakdown
- 2:06 – Personal experiences with mice and bats in the home
- 8:31 – Discord server
- 13:02 – Optimized code vs easy to use code
- 20:06 – Reactive vs Pure ECS
- 25:45 – Benefits of data oriented design and caching
- 32:13 – Unity job system
- 37:14 – C# managed memory and blittable types
- 42:54 – limitations you must follow when using Unity ECS and job system
- 50:51 – Jay’s tips for Unity ECS hybrid mode
- 55:51 – Matt’s thoughts on Super Smash Bros. Ultimate
- 1:04:22 – Jay’s thoughts on Marvel’s Spider-Man
- 1:13:47 – Matt recommends playing Total Chaos
Links
- Unity video about caching – great info about how caching works
- Blittable types – if you want to actually know what blittable types are
- Total Chaos – indie game Matt recommends
- Game Maker’s Toolkit Skill Trees video – referenced when talking about Spider-Man
- Spider-Man Animation Anaylysis – another Spider-Man video we referenced