Super Mario Bros. Crossover version 1.2 will be coming out in December instead of November.
I’ve been sick for the last 5 days, so I haven’t been able to work on Super Mario Bros. Crossover as much as planned. I’m feeling a little better today, so hopefully I’m recovering. I’ll still try to get the game out as soon as possible, but it won’t be before the end of November. Also, there’s some new features I’m adding, including unlockable cheats and a new game mode. The new game mode I’m adding is the way I originally intended for the game to be played, but I didn’t put it in for various reasons which I’ll explain later.
I’m not going to announce release dates any more because it’s way to stressful to keep them. From now on, the game will come out when it’s ready instead of being rushed to meet a deadline. So I’m not telling you a specific day, but it shouldn’t be too long.
SOPHIA the 3rd, from Blaster Master, is coming to Super Mario Bros. Crossover.
SOPHIA the 3rd, from the NES game Blaster Master, will be coming to Super Mario Bros. Crossover in late November. SOPHIA has almost all of her abilities from Blaster Master, including firing homing missiles, hovering through the air, driving on walls and the ceiling, and a swimming system. I also gave SOPHIA a new ability that allows her to jump off of walls and attach to them in mid-air. I felt that this was a natural extension to SOPHIA’s moveset and it makes her a very unique character. But honestly, I just added it because it’s fun as hell.
SOPHIA is the first character in the game to have limited ammo. In order to shoot homing missiles, the player will have to collect ammo from defeated enemies. The player’s current ammo and current hover (the amount of flight time SOPHIA has) are displayed onscreen. The player should be careful about dying because all of their hard-earned ammo will be reset to zero. Getting a star will grant SOPHIA unlimited missiles and hover for the duration of the star-power. Also, SOPHIA’s missiles are the only weapon in the game that can destroy Bullet Bills, Buzzy Beetles, and Spike Tops… in addition to Samus’s missiles, which are also coming in this update.
The game will be available on explodingrabbit.com in late November, and there will be a few minor updates in addition to SOPHIA. Thanks everyone for the support, and I want to thank Nintendo, Konami, Capcom, Tecmo, and Sunsoft for allowing me to continue making this awesome game. I’ll see you all at the end of November.
Development is resumed on Super Mario Bros. Crossover and an estimated timeline is given for the next few updates.
I thought I’d give a quick update on the development of Super Mario Bros. Crossover for people that are interested. Ever since version 1.1 was released, I’ve been working on other projects and taking care of things in my personal life. My goal for doing that stuff was to have a comfortable place to work and to make enough money to live off of. I can happily say that I have succeeded, so now I can focus completely on the game once again. I’ve been working on it for the last few days and it’s like a breath of fresh air. It always feels so good to see my dreams come true in Super Mario Bros. Crossover.
Originally the next update to the game was going to be huge, but because it’s been a long time since the last version came out, I’m going to release a small update first. You can expect the small update out around the beginning of November. All I can promise is that it will include a new character. I already have this character in the game in a very early state, and I think it’s going to be a lot of fun and add some new gameplay elements. If I have time, I’ll add some new features to the other characters as well. If I don’t, then I’ll save those things for the big update.
The big update will add a lot of new stuff to the game. It will definitely give people a reason to come back and play. If everything goes according to plan, it might feel like a new game in some ways. If I am able to work miracles, the big update will be out before the end of the year. Otherwise, it will probably come out in January. But it would be awesome to get it out before Christmas, so I’ll do my best to make that happen.
I hope you guys are excited to see what’s coming. Super Mario Bros. Crossover will be getting a lot bigger soon. It will be nice to see it approaching my original plans.
Jay talks shit while playing Super Mario Bros. Crossover in episode 7 of the “Playing My Own Game” series.
Sadly, this is the final video in the “Playing My Own Game” series. But no worries, I’ll do more soon. And I have some other videos planned, but I’m probably going to wait a little while because I’m going to work on the game. My favorite quote from this video is “fuck you, I got a life!”
Jay gives a video update on Exploding Rabbit, Super Mario Bros. Crossover, his youtube channels, and the Exploding Rabbit Forums fundraiser.
Here’s a video update on what’s been going on with Exploding Rabbit and Super Mario Bros. Crossover. A few of the important things mentioned are that I’m going back to one Youtube channel, and I also mention the fundraiser to upgrade the Exploding Rabbit Forums.
I also give some comments on God of War III, Final Fantasy XIII, and Red Dead Redemption because I played them recently. And I’m considering doing game reviews in the future because that would be fun.