Super Mario Bros. Crossover Ported to Atari

Play Super Mario Bros. Crossover as if it was on Atari.

SMBC AtariThe old version of Super Mario Bros. Crossover was too complicated with its fancy graphics and sound, so we ported it to Atari. Since Atari has less memory than Nintendo, we took out some of the characters. I think you’ll like this new version of SMBC much better. I know I do.

Edit: This was an April Fools joke. You can play with the atari skin in the current version of Super Mario Bros. Crossover.

Super Mario Bros. Crossover 2.0 Released

Super Mario Bros. Crossover 2.0 is released. Play it now!

The day has finally come. Super Mario Bros. Crossover 2.0 is now playable. We’ve been working on this update for over a year, and there are a lot of changes. The two big things added are skinnable graphics and a new power up system. There are about 800 tracks of music in the game now. We also added Luigi and Bass as playable characters, and because of the skinning system, it seems as if there are many more characters. For a full list of changes, see the version history.

Although I still did all of the programming, I had some help for this version. Zach Robinson did all of the custom graphics in the game and helped design the skinning system. Him and I are a team now and we’ll be working together on many future games. We also have custom music made by Mathew Valente. He’s been making Super Nintendo versions of the Blaster Master music. He’s not completely done, but you can hear a few of them in the game if you play as 16-bit SOPHIA. I’ll add the rest of the songs as he finishes them. He also made nsf versions of the Mega Man 9 and 10 soundtracks which we use in the game.

Sadly, there are a few problems in the game that I can’t do anything about at this current time because of the Flash platform. The music emulation will slow down the game for some people, especially Super Nintendo music. If this is the case for you, you can change the music console in the options menu. Adobe is releasing an update at some unknown time in the future that should address this. As soon as they release it, I’ll update the game.

The other small problem is that there is a delay when the game loads at the beginning because it is very heavily compressed. It may appear that the game is not working, but it will continue on after a few seconds. I apologize for that, but there doesn’t appear to be anything that can be done about it at this current time. This is what we get for cramming so much awesomeness into a flash game.

I’ve been working on this game for almost 3 years now. When I started, I knew nothing about making games or programming. With all of the experience I got from working on this, I now feel I’m ready to make my own game. Exploding Rabbit will now be shifting focus away from Super Mario Bros. Crossover to work on an original game, which we feel will be awesome. We’ll still update this game a few times a year with more skins, and I’ve mentioned before that we’ll add the Lost Levels in the next update. So we’ll still be updating this game, but it won’t have our full attention like it has in the past.

I expect that there will be bugs that were missed by the testers. Please report them in the bugs forum. I’m not going to fix every bug because the game is free and I could spend my whole life doing that, but I’ll be sure to get the important ones.

I am very happy this day has finally come. It’s been a lot of hard work, but it’s worth it to see it all come together. We hope you’ll enjoy playing Super Mario Bros. Crossover 2.0. We’re very excited to finally release it, and even more excited to start working on our awesome original game. Exploding Rabbit will entertain you for many years to come!

Let’s Play Zelda: Parallel Worlds – Part 7

I finally figure out what to do and make my way to the next dungeon, but I don’t enjoy my experience and consider ending the playthrough.

This is part 7 of my playthrough of The Legend of Zelda: Parallel Worlds, a hack of A Link To The Past. In this episode, I finally figure out what to do and make my way to the next dungeon, but I don’t enjoy my experience and consider ending the playthrough.

Let’s Play Zelda: Parallel Worlds – Part 6

I get frustrated since I can’t find where to go. It turns into a montage instead of a “Let’s Play”.

This is part 6 of my playthrough of The Legend of Zelda: Parallel Worlds, a hack of A Link To The Past. In this episode, I get frustrated since I can’t find where to go. It turns into a montage instead of a “Let’s Play”.

Interview with Nitro Game Injection

I’m doing an interview with Kyle Crouse and Larry Oji from the Nitro Game Injection podcast.

I’m doing an interview with Kyle Crouse and Larry Oji from the Nitro Game Injection podcast. I’m very excited because I’ve had a huge man crush on Larry since I met him last year at World’s Fair Use Day. The interview will be broadcast live at Arecibo Radio. After the interview I’ll update this post with a link to the archived version. The interview will be at 2:00 Pacific time tomorrow (Sunday).

Edit: The interview was a lot of fun. You can listen to the entire show here. My interview starts 27 minutes in and lasts for about an hour and 40 minutes. Also right before the interview starts you can hear me say “shut up” to Iggy. 🙂

Super Mario Bros. Crossover 2.0 Trailer

See all the new stuff coming in Super Mario Bros. Crossover version 2.0.

You can finally see what we’ve been working on the for last year. The update is coming sometime during the first quarter of this year. Enjoy.

Note that there aren’t currently any new levels, only different graphics. The player will get to choose the graphics they want to play with, and they can even be mixed and matched. There is also Super Nintendo and Gameboy music being added for all characters.

We also uploaded our skinning files so people can begin experimenting with creating different graphics for the game. Note that skins cannot be uploaded into the game, but if we see something cool, we can put it in when we update the game.

Let’s Play Zelda: Parallel Worlds – Part 5

Jay gets the boomerang and makes his way through the sewers with Zelda, eventually arriving at a church.

This is part 5 of my playthrough of The Legend of Zelda: Parallel Worlds, a hack of A Link To The Past. In this episode, I get the boomerang and make my way through the sewers with Zelda, eventually arriving at a church.

Let’s Play Zelda: Parallel Worlds – Part 4

Jay finally gets a sword and takes revenge on the guards.

This is part 4 of my playthrough of The Legend of Zelda: Parallel Worlds, a hack of A Link To The Past. In this episode, I finally get a sword and take my revenge on the guards. I also rescue Zelda and lead her to the sewers.