Let’s Play The Tale of Elementia – Part 8

In this episode of Let’s Play the Tale of Elementia, I get eaten by a whale, hang out with some ghosts in the library, and get stoned again.

In this episode of Let’s Play the Tale of Elementia, I get eaten by a whale, hang out with some ghosts in the library, and get stoned again.

Let’s Play ‘The Tale of Elementia’ – Part 7

In this episode of Let’s Play the Tale of Elementia, I talk to a ghost parrot, get stoned, and visit a lighthouse.

In this episode of Let’s Play the Tale of Elementia, I talk to a ghost parrot, get stoned, and visit a lighthouse.

Let’s Play ‘The Tale of Elementia’ – Part 6

In this episode, I hump a key, save the fire spirit, and go for a long, boring swim.

Finally another episode. I’m hoping they’ll come out more steadily from now on. In this episode, I hump a key, save the fire spirit, and go for a long, boring swim.

Super Mario Bros. Crossover Version 1.2 Released

Awesome! I am pleased to announce that version 1.2 is done! This version took me way longer than I thought it would, but I feel it was worth the wait. There is enough new stuff to make the game feel new again, which is always a requirement for me when I do an update.

Of course, the main attraction is the ability to play as SOPHIA the 3rd, from Blaster Master. She’s in the game fully equipped with hover, wall-climbing, homing missiles, and swimming controls. She was the most difficult thing to add to the update, but I think you’ll agree it was worth it when you see how much fun it is to play as her.

The next main feature I added is a new gameplay mode called “Survival Mode.” In this mode, when a character dies, they become unusable until you revive them with a 1-up mushroom. The catch is that you can only revive characters when you enter a new world (beat Bowser). It’s pretty fun, and it’s the way I originally intended the game to be played, so it’s nice to have it in now. I decided not to put it in at the beginning because I wanted the game to be more approachable, and the original version was sort of a demo anyway.

The other main feature is unlockable cheats. Each cheat has different conditions that must be met before it will be unlocked. Some cheats will be unlocked by killing a certain number of enemies, while others will require you to beat the game on a certain difficulty level. My favorite cheat in the game turns all enemies into Hammer Bros. Also, there is another cheat called “Evil Hammer Bros.” that makes all of the Hammer Bros. chase you. I challenge players to beat the game on Extreme mode with both “All Hammer Bros.” and “Evil Hammer Bros.” cheats enabled. I’ve played it a bit and it’s extremely challenging.

Also, there’s now a manual for the game on the wiki that’s maintained by the Exploding Rabbit community. Soon it will be updated with all the information from version 1.2. There’s also a lot of other stuff on the Super Mario Bros. Crossover wiki page, so feel free to check it out. If you ever want information on the game, that’s the place to find it.

I’ll be taking a break from the game after I fix any major bugs that are reported in this new version. I’m gonna be focusing on updating the website and working on some videos. It’s difficult to say when the next update will come out, but I do promise that it will be awesome just like this one and the previous one. I’d like to thank the amazing community of dedicated fans that helps me out with the game through encouragement and their vast knowledge of video games. I also want to thank anyone that plays the game. I’m so grateful for the opportunity to share Super Mario Bros. Crossover with you.

You can see a list of all changes in version 1.2 on the version history page. And of course, you can play the game here. Have fun!

Speaking at World’s Fair Use Day

I will be on a panel discussing fair use related to video game culture and remixing at World’s Fair Use Day on January 13th, 2011.

Whoa, someone wants me to speak in public! What are they thinking? I’m going to be on a panel discussing fair use related to video game culture and remixing at World’s Fair Use Day, held on January 13th in Washington DC. The other people on the panel will be David Lloyd (djpretzel) and Larry Oji (Liontamer) from OverClocked ReMix and Josephine Dorado from the New School. I’m a huge fan of OC ReMix, so I’m very excited about meeting David and Larry. I’m hoping to eventually make some of my own remixes to submit to OC ReMix.

I very much enjoy public speaking, but I never imagined I’d be doing it so soon. And this is awesome because I feel very passionate about fair use and video games, so it’s a great topic to talk about. If anyone lives near Washington DC, feel free to come to the event and hang out with me. I’ll be leaving right after Fair Use Day is over though because I’m getting married the next day, no joke.

The panel will be filmed and I’ll be posting a video on the website, so don’t feel bad if you can’t attend.

Let’s Play ‘The Tale of Elementia’ – Part 5

In this episode, Jay talks to some of his mouse friends and climbs a mountain from Zelda that he forgets the name of.

Whoa, finally another episode! In this episode, I talk to some of my mouse friends and climb a mountain from Zelda that I forget the name of. Good times.

SMBC Version 1.2 Delayed Slightly

Super Mario Bros. Crossover version 1.2 will be coming out in December instead of November.

I’ve been sick for the last 5 days, so I haven’t been able to work on Super Mario Bros. Crossover as much as planned. I’m feeling a little better today, so hopefully I’m recovering. I’ll still try to get the game out as soon as possible, but it won’t be before the end of November. Also, there’s some new features I’m adding, including unlockable cheats and a new game mode. The new game mode I’m adding is the way I originally intended for the game to be played, but I didn’t put it in for various reasons which I’ll explain later.

I’m not going to announce release dates any more because it’s way to stressful to keep them. From now on, the game will come out when it’s ready instead of being rushed to meet a deadline. So I’m not telling you a specific day, but it shouldn’t be too long.

Also… being sick sucks balls.

Super Mario Bros. Crossover – SOPHIA the 3rd Trailer

SOPHIA the 3rd, from Blaster Master, is coming to Super Mario Bros. Crossover.

SOPHIA the 3rd, from the NES game Blaster Master, will be coming to Super Mario Bros. Crossover in late November. SOPHIA has almost all of her abilities from Blaster Master, including firing homing missiles, hovering through the air, driving on walls and the ceiling, and a swimming system. I also gave SOPHIA a new ability that allows her to jump off of walls and attach to them in mid-air. I felt that this was a natural extension to SOPHIA’s moveset and it makes her a very unique character. But honestly, I just added it because it’s fun as hell.

SOPHIA is the first character in the game to have limited ammo. In order to shoot homing missiles, the player will have to collect ammo from defeated enemies. The player’s current ammo and current hover (the amount of flight time SOPHIA has) are displayed onscreen. The player should be careful about dying because all of their hard-earned ammo will be reset to zero. Getting a star will grant SOPHIA unlimited missiles and hover for the duration of the star-power. Also, SOPHIA’s missiles are the only weapon in the game that can destroy Bullet Bills, Buzzy Beetles, and Spike Tops… in addition to Samus’s missiles, which are also coming in this update.

The game will be available on explodingrabbit.com in late November, and there will be a few minor updates in addition to SOPHIA. Thanks everyone for the support, and I want to thank Nintendo, Konami, Capcom, Tecmo, and Sunsoft for allowing me to continue making this awesome game. I’ll see you all at the end of November.