Super Mario Bros. Crossover 3.x Release Notes

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Version 3.1.21 – December 27, 2013

  • Added classic special option – allows you to disable pressing up + attack for Ryu and Simon, and down + attack for SOPHIA to use their special move.
  • Fixed bug that caused game to freeze when getting Exploding Rabbit power-up in classic mode.
  • Mega Man will no longer lose charge if you were charging when you got a mushroom
  • Fixed bug that caused Mega Man to disappear while charging on the title screen
  • Fixed some problems with Lance’s music
  • Made special skins compatible with music console system, and changed some of their defaults to Nintendo
  • Fixed bug that showed Luigi’s skins in the wrong position

Version 3.1.2 – December 25, 2013

  • Added classic power-up mode
    • Based on version 1.0 mushroom / fire flower system
    • Includes ability to customize weapons (many characters have extra weapons set to the special and select buttons)
      • Special note for Mega Man – hold the select button to swap weapon buttons – also works for Bass and Bill, but you don’t have to hold it for them
    • Added “Previous State” to the “When Hit” setting (located in New Game -> More Settings) in classic mode. It lets you keep your mushroom if you’re damaged while you have fire flower.
    • Previous power-up mode is still available by setting “Power-up Mode” to “Modern”
  • Added character disabling – Located in Options -> General -> Disable Characters
  • Added character/map skin disabling – Located in Options -> Skins -> Hide/Show Skins
    • Added presets for disabling groups of skins
  • Added random skin select when choosing a character or skin (press the special button)
  • Added a Mario skin: Modern Mario
  • Added a Luigi skin: Modern Luigi
  • Added a note to all Bill skins stating he doesn’t collect Mushrooms
  • Lakitu’s respawn time adjusted to match original, and the time now varies depending on map difficulty
  • Flying Koopas now give the correct score when stomped (400)
  • Rearranged some of the Bill skin music sets to account for the Super C skins now existing
  • Removed an extra Hudson Bee item from Lost Levels 5-1 Hard
  • Lost Levels 9-3 now plays “Castle” music instead of “Normal” music
  • Pipe to warp zone in Lost Levels B-4 can now be accessed on Easy difficulty
  • Bowser fight in Lost Levels D-4 now plays “Final Boss” music
  • Various graphical and level adjustments
  • Various bug fixes

Version 3.1.01 – December 17, 2013

  • Fixed an issue where some nighttime levels on the Lost Levels map skin were appearing as daytime levels
  • Adjusted a pit in Lost Levels 8-1 that Bass couldn’t cross
  • Adjusted a section of LL 5-2 Hard where Sophia couldn’t gain access to a warp zone
  • Added the Hudson Bee item to Lost Levels Hard maps that didn’t have one
  • Adjusted Samus’ Wave Beam damage
  • Changed the “Dark Epic” music for the Hayate and Kaede skins to a song that loops
  • Changed the “Choose Character” music for Hayate and Kaede
  • Other various graphical and level adjustments

Version 3.1 – December 16, 2013

  • Added easy, normal, and hard versions of the Lost Levels maps (mostly based on SMBDX)
  • Added various Lost Levels elements: Fake Bowser enemy, chasing Hammer Bros., mid-screen height Lakitus, green springs
  • Added skin sets: Lost Levels, All Night Nippon
  • Added a skin for Bass: Skull Man
  • Added skins for Bill: Super C Bill, Super C Lance, Sharp X1 Lance, Atari Lance
  • Added skins for Link: Old Man (16B, GB), Cecil (both Dark Knight and Paladin), Bartz
  • Added a skin for Luigi: SMB Luigi (8B)
  • Added skins for Mega Man: Cut Man (16B), Roll (16B), Quint, Fire Man, Francesca, Doropie
  • Added skins for Ryu: Ryu Clone, Hayate, Kaede
  • Added skins for Samus: Dark Pit, Dark Samus (8B, GB)
  • Added a skin for Simon: Soleiyu Belmont (GB)
  • Added Magma Bazooka weapon for Mega Man and Bass
  • Some changes to the Lost Levels maps were made to accommodate the other characters
  • Some skins behave differently than character: Zelda (8B, 16B, GB), Fire Man (8B), Francesca (8B), Doropie (8B)
  • SMBS map skin and Sharp X1 character skins now use GB music
  • SMB and SMBS map skins now use SMBDX Poison Mushroom graphic
  • Red Paratroopas now behave like Green Koopas after losing their wings
  • Buzzy Beetle health increased to line it up with Koopa health and to allow more weapons to cause it to enter its shell
  • Simon now jumps slightly higher to allow him to consistently jump 3-tile high objects without having to double jump
  • Enemies and Mushrooms no longer bounce on springs
  • In Lakitu levels, the max number of Spinies now differs depending on the difficulty
  • Timer on SMB 2-1 changed to 400 (from 300)
  • Podoboos now animate correctly
  • Music from Blaster Master: Enemy Below is now the correct speed
  • Surface of water in water levels on SMB2 SNES map skin now appears correctly
  • Hammer now works correctly when “Attack Strength” is set to “Strong”
  • Bouncy pits cheat no longer interferes with entering pipes or with Red Paratroopas
  • Piranha Plant settings now save correctly
  • Breaking 1,000 bricks and finishing the game should now always unlock the associated cheat
  • Samus no longer retains the Varia suit colors after dying while “Keep All Upgrades” is active
  • Link no longer reverts to Boomerang upon entering a new area
  • ER power-up now gives Simon the Triple Shot
  • Mega Man’s charge SFX no longer plays when game is paused
  • Simon and Ryu no longer bounce continuously when they get hit and land on a spring
  • All Bass skins now play music when the console is set to GB
  • Bullet Bills no longer interact with Koopa shells
  • Various character portrait color issues have been fixed
  • Fixed various object and enemy placement errors in some levels
  • Other various bug fixes, graphical changes, and adjustments

Version 3.02 – August 2, 2013

  • Added proper Screw Crusher sound effect
  • Fixed a bug where the game would crash in certain areas when using the Atari map skin
  • SMBS 4-3 is now treated as a coin heaven room on all skins, instead of a normal bonus room
  • Changed Invisible skin name to “SMB (Invisible)”
  • Fixed other graphical and map layout issues

Version 3.01 – August 1, 2013

  • Updated Exploding Rabbit logo
  • Fixed bug with attack strength not being loaded from a save file
  • Fixed bug with Pharaoh Shot not working when damage response was set to keep weapons
  • Fixed bug with looping sounds still playing when game was paused
  • Made bricks breaking on title screen no longer go toward unlocking cheats
  • Updated Link’s atari portrait

Version 3.0 – July 31, 2013

  • Added Super Mario Bros. Special (SMBS) levels
  • Added Easy and Hard versions of all levels
  • Added enemies and power-ups from SMBS
    • Barrel, Fighter Fly, Firebug, Icicle, Sidestepper
    • Clock, Hammer, Hudson Bee, Lucky Star, Wing
  • Added Poison Mushrooms
  • Added full screen mode
  • Added skin sets: SMB2 NES, SMB2 SNES, Castlevania, SMB Special, SMB Atari
  • Added skins for Bass: Bass (Sharp X1), Bass (Atari), Dr. Cossack (8B), Dr. Cossack (16B), Gemini Man (8B), Gemini Man (16B)
  • Added skins for Bill: Bill (Sharp X1), Bill (Atari), RD-008 (GB), RC-011 (GB)
  • Added skins for Link: Link (Sharp X1), Link (Atari), Zelda (16B), Zelda (GB), Ralph (GB), Christine (8B), Erdrick (8B), Roto (16B), Loto (GB), Benjamin (16B)
  • Added skins for Luigi: Luigi (Sharp X1), Luigi (Atari), Space Luigi (GB), Toadstool (16B)
  • Added skins for Mario: Mario (Sharp X1), Mario (Atari), Space Mario (GB), Toad (16-B)
  • Added skins for Mega Man: Mega Man (Sharp X1), Mega Man (Atari), Mega Man (no helmet) (GB), Rock (8B), Rock (16B), Break Man (GB), Dr. Light (8B), Cut Man (8B), Ice Man (8B)
  • Added skins for Ryu: Ryu (Sharp X1), Ryu (Atari), Ryu (Sega Master System)
  • Added skins for Samus: Samus (Sharp X1), Samus (Atari), Samus (no suit) (16B), Samus (alternate no suit) (16B)
  • Added skins for Simon: Simon (Sharp X1), Simon (Atari), Trevor? (8B), Trevor? (16B), Richter (8B), Richter (16B), Sonia (GB), Alex (8B), Kunio (16B)
  • Added skins for SOPHIA: SOPHIA (Sharp X1), SOPHIA (Atari), SOPHIA (alternate) (16B), Tetrimino (16B)
  • Some skins behave differently than character: Quick Man (8B,16B), Rock (8B,16B), Proto/Break Man (8B,16B,GB), Cut Man (8B), Ice Man (8B), Haggle Man (8B,16B), Pit (8B)
  • Difficulty settings are now more customizable
  • Added menu for selecting skins
  • Added skin description bar to skin selection menu
  • Added several new cheats and a new method for unlocking all cheats
  • Added news and info ticker to title screen
  • Two keys changed due to various browser behaviors: Tab (Select) has been changed to A, and Escape (Start) has been changed to Enter
  • Added coin sound options to menu: Normal, Quiet, Off
  • Coin blocks and bricks now sometimes drop ammo for most characters
  • Helper platforms are no longer moving platforms and instead seamlessly blend in with levels
  • Added a seventh digit to score
  • Added a new weapon for Bass: Screw Crusher
  • Removed Metal Blade from Bass
  • Link and Ryu now have a sound effect for attacking an armored enemy
  • Ryu now deals a bit more damage, can jump a little bit higher, and the Windmill Shuriken can pierce armor
  • SOPHIA’s shots now have different sound effects for the three different levels
  • Ammo now resets after death, and characters now start with more ammo
  • Kills on title screen no longer count toward cheat unlock totals
  • Koopas can now be killed by a strong attack, rather than always go into their shell
  • Fixed item icons when changing skins for some characters
  • Reinstated power-up for Samus: Missile expansion pack (increases maximum Missile capacity)
  • Reinstated power-ups for Link: Bomb Bag (increases maximum Bomb capacity), Quiver (increases maximum Arrow capacity)
  • Certain pits underwater now pull in Mario and Luigi
  • Fixed Bass’ jumping above the water line in underwater levels
  • Piranha Plants don’t come out of pipe regardless of your vertical position
  • Fixed several SOPHIA bugs
  • SOPHIA’s homing missiles no longer recognize armored enemies
  • Mega Man and Bass now keep some weapons when hit
  • Several enemies now behave more accurately when hit from below and when falling off of ledges
  • Vines now animate
  • Removed forest foreground on Super Mario World skin
  • Shells can now hit blocks and bricks from the side
  • Modified damage and health values to make game more balanced
  • Overhauled enemy sheet from Demon Returns skin
  • Updated Mario and Luigi’s portrait
  • Updated various skins’ portraits
  • Updated tutorials that were out of date
  • Updated credits
  • Several modifications, updates, and fixes to existing skins
  • Many other changes and bug fixes