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Version 3.1.21 – December 27, 2013
- Added classic special option – allows you to disable pressing up + attack for Ryu and Simon, and down + attack for SOPHIA to use their special move.
- Fixed bug that caused game to freeze when getting Exploding Rabbit power-up in classic mode.
- Mega Man will no longer lose charge if you were charging when you got a mushroom
- Fixed bug that caused Mega Man to disappear while charging on the title screen
- Fixed some problems with Lance’s music
- Made special skins compatible with music console system, and changed some of their defaults to Nintendo
- Fixed bug that showed Luigi’s skins in the wrong position
Version 3.1.2 – December 25, 2013
- Added classic power-up mode
- Based on version 1.0 mushroom / fire flower system
- Includes ability to customize weapons (many characters have extra weapons set to the special and select buttons)
- Special note for Mega Man – hold the select button to swap weapon buttons – also works for Bass and Bill, but you don’t have to hold it for them
- Added “Previous State” to the “When Hit” setting (located in New Game -> More Settings) in classic mode. It lets you keep your mushroom if you’re damaged while you have fire flower.
- Previous power-up mode is still available by setting “Power-up Mode” to “Modern”
- Added character disabling – Located in Options -> General -> Disable Characters
- Added character/map skin disabling – Located in Options -> Skins -> Hide/Show Skins
- Added presets for disabling groups of skins
- Added random skin select when choosing a character or skin (press the special button)
- Added a Mario skin: Modern Mario
- Added a Luigi skin: Modern Luigi
- Added a note to all Bill skins stating he doesn’t collect Mushrooms
- Lakitu’s respawn time adjusted to match original, and the time now varies depending on map difficulty
- Flying Koopas now give the correct score when stomped (400)
- Rearranged some of the Bill skin music sets to account for the Super C skins now existing
- Removed an extra Hudson Bee item from Lost Levels 5-1 Hard
- Lost Levels 9-3 now plays “Castle” music instead of “Normal” music
- Pipe to warp zone in Lost Levels B-4 can now be accessed on Easy difficulty
- Bowser fight in Lost Levels D-4 now plays “Final Boss” music
- Various graphical and level adjustments
- Various bug fixes
Version 3.1.01 – December 17, 2013
- Fixed an issue where some nighttime levels on the Lost Levels map skin were appearing as daytime levels
- Adjusted a pit in Lost Levels 8-1 that Bass couldn’t cross
- Adjusted a section of LL 5-2 Hard where Sophia couldn’t gain access to a warp zone
- Added the Hudson Bee item to Lost Levels Hard maps that didn’t have one
- Adjusted Samus’ Wave Beam damage
- Changed the “Dark Epic” music for the Hayate and Kaede skins to a song that loops
- Changed the “Choose Character” music for Hayate and Kaede
- Other various graphical and level adjustments
Version 3.1 – December 16, 2013
- Added easy, normal, and hard versions of the Lost Levels maps (mostly based on SMBDX)
- Added various Lost Levels elements: Fake Bowser enemy, chasing Hammer Bros., mid-screen height Lakitus, green springs
- Added skin sets: Lost Levels, All Night Nippon
- Added a skin for Bass: Skull Man
- Added skins for Bill: Super C Bill, Super C Lance, Sharp X1 Lance, Atari Lance
- Added skins for Link: Old Man (16B, GB), Cecil (both Dark Knight and Paladin), Bartz
- Added a skin for Luigi: SMB Luigi (8B)
- Added skins for Mega Man: Cut Man (16B), Roll (16B), Quint, Fire Man, Francesca, Doropie
- Added skins for Ryu: Ryu Clone, Hayate, Kaede
- Added skins for Samus: Dark Pit, Dark Samus (8B, GB)
- Added a skin for Simon: Soleiyu Belmont (GB)
- Added Magma Bazooka weapon for Mega Man and Bass
- Some changes to the Lost Levels maps were made to accommodate the other characters
- Some skins behave differently than character: Zelda (8B, 16B, GB), Fire Man (8B), Francesca (8B), Doropie (8B)
- SMBS map skin and Sharp X1 character skins now use GB music
- SMB and SMBS map skins now use SMBDX Poison Mushroom graphic
- Red Paratroopas now behave like Green Koopas after losing their wings
- Buzzy Beetle health increased to line it up with Koopa health and to allow more weapons to cause it to enter its shell
- Simon now jumps slightly higher to allow him to consistently jump 3-tile high objects without having to double jump
- Enemies and Mushrooms no longer bounce on springs
- In Lakitu levels, the max number of Spinies now differs depending on the difficulty
- Timer on SMB 2-1 changed to 400 (from 300)
- Podoboos now animate correctly
- Music from Blaster Master: Enemy Below is now the correct speed
- Surface of water in water levels on SMB2 SNES map skin now appears correctly
- Hammer now works correctly when “Attack Strength” is set to “Strong”
- Bouncy pits cheat no longer interferes with entering pipes or with Red Paratroopas
- Piranha Plant settings now save correctly
- Breaking 1,000 bricks and finishing the game should now always unlock the associated cheat
- Samus no longer retains the Varia suit colors after dying while “Keep All Upgrades” is active
- Link no longer reverts to Boomerang upon entering a new area
- ER power-up now gives Simon the Triple Shot
- Mega Man’s charge SFX no longer plays when game is paused
- Simon and Ryu no longer bounce continuously when they get hit and land on a spring
- All Bass skins now play music when the console is set to GB
- Bullet Bills no longer interact with Koopa shells
- Various character portrait color issues have been fixed
- Fixed various object and enemy placement errors in some levels
- Other various bug fixes, graphical changes, and adjustments
Version 3.02 – August 2, 2013
- Added proper Screw Crusher sound effect
- Fixed a bug where the game would crash in certain areas when using the Atari map skin
- SMBS 4-3 is now treated as a coin heaven room on all skins, instead of a normal bonus room
- Changed Invisible skin name to “SMB (Invisible)”
- Fixed other graphical and map layout issues
Version 3.01 – August 1, 2013
- Updated Exploding Rabbit logo
- Fixed bug with attack strength not being loaded from a save file
- Fixed bug with Pharaoh Shot not working when damage response was set to keep weapons
- Fixed bug with looping sounds still playing when game was paused
- Made bricks breaking on title screen no longer go toward unlocking cheats
- Updated Link’s atari portrait
Version 3.0 – July 31, 2013
- Added Super Mario Bros. Special (SMBS) levels
- Added Easy and Hard versions of all levels
- Added enemies and power-ups from SMBS
- Barrel, Fighter Fly, Firebug, Icicle, Sidestepper
- Clock, Hammer, Hudson Bee, Lucky Star, Wing
- Added Poison Mushrooms
- Added full screen mode
- Added skin sets: SMB2 NES, SMB2 SNES, Castlevania, SMB Special, SMB Atari
- Added skins for Bass: Bass (Sharp X1), Bass (Atari), Dr. Cossack (8B), Dr. Cossack (16B), Gemini Man (8B), Gemini Man (16B)
- Added skins for Bill: Bill (Sharp X1), Bill (Atari), RD-008 (GB), RC-011 (GB)
- Added skins for Link: Link (Sharp X1), Link (Atari), Zelda (16B), Zelda (GB), Ralph (GB), Christine (8B), Erdrick (8B), Roto (16B), Loto (GB), Benjamin (16B)
- Added skins for Luigi: Luigi (Sharp X1), Luigi (Atari), Space Luigi (GB), Toadstool (16B)
- Added skins for Mario: Mario (Sharp X1), Mario (Atari), Space Mario (GB), Toad (16-B)
- Added skins for Mega Man: Mega Man (Sharp X1), Mega Man (Atari), Mega Man (no helmet) (GB), Rock (8B), Rock (16B), Break Man (GB), Dr. Light (8B), Cut Man (8B), Ice Man (8B)
- Added skins for Ryu: Ryu (Sharp X1), Ryu (Atari), Ryu (Sega Master System)
- Added skins for Samus: Samus (Sharp X1), Samus (Atari), Samus (no suit) (16B), Samus (alternate no suit) (16B)
- Added skins for Simon: Simon (Sharp X1), Simon (Atari), Trevor? (8B), Trevor? (16B), Richter (8B), Richter (16B), Sonia (GB), Alex (8B), Kunio (16B)
- Added skins for SOPHIA: SOPHIA (Sharp X1), SOPHIA (Atari), SOPHIA (alternate) (16B), Tetrimino (16B)
- Some skins behave differently than character: Quick Man (8B,16B), Rock (8B,16B), Proto/Break Man (8B,16B,GB), Cut Man (8B), Ice Man (8B), Haggle Man (8B,16B), Pit (8B)
- Difficulty settings are now more customizable
- Added menu for selecting skins
- Added skin description bar to skin selection menu
- Added several new cheats and a new method for unlocking all cheats
- Added news and info ticker to title screen
- Two keys changed due to various browser behaviors: Tab (Select) has been changed to A, and Escape (Start) has been changed to Enter
- Added coin sound options to menu: Normal, Quiet, Off
- Coin blocks and bricks now sometimes drop ammo for most characters
- Helper platforms are no longer moving platforms and instead seamlessly blend in with levels
- Added a seventh digit to score
- Added a new weapon for Bass: Screw Crusher
- Removed Metal Blade from Bass
- Link and Ryu now have a sound effect for attacking an armored enemy
- Ryu now deals a bit more damage, can jump a little bit higher, and the Windmill Shuriken can pierce armor
- SOPHIA’s shots now have different sound effects for the three different levels
- Ammo now resets after death, and characters now start with more ammo
- Kills on title screen no longer count toward cheat unlock totals
- Koopas can now be killed by a strong attack, rather than always go into their shell
- Fixed item icons when changing skins for some characters
- Reinstated power-up for Samus: Missile expansion pack (increases maximum Missile capacity)
- Reinstated power-ups for Link: Bomb Bag (increases maximum Bomb capacity), Quiver (increases maximum Arrow capacity)
- Certain pits underwater now pull in Mario and Luigi
- Fixed Bass’ jumping above the water line in underwater levels
- Piranha Plants don’t come out of pipe regardless of your vertical position
- Fixed several SOPHIA bugs
- SOPHIA’s homing missiles no longer recognize armored enemies
- Mega Man and Bass now keep some weapons when hit
- Several enemies now behave more accurately when hit from below and when falling off of ledges
- Vines now animate
- Removed forest foreground on Super Mario World skin
- Shells can now hit blocks and bricks from the side
- Modified damage and health values to make game more balanced
- Overhauled enemy sheet from Demon Returns skin
- Updated Mario and Luigi’s portrait
- Updated various skins’ portraits
- Updated tutorials that were out of date
- Updated credits
- Several modifications, updates, and fixes to existing skins
- Many other changes and bug fixes