Super Mario Bros. Crossover 2.x Release Notes

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Version 2.1.1 – January 6, 2013

  • Map skin can be changed on character select screen by pressing the special button
  • Credits can now be fast forwarded by pressing pause button
  • Changed green piranha plants to red in very hard mode.
  • Made some changes to music
  • Made SOPHIA’s correct music play when using “character” music set
  • Updated tutorials that were out of date
  • Updated credits
  • Fixed bug when Ryu and Simon got hit with bouncy pits cheat enabled
  • Fixed bug that caused text on loading screen to be hard to read when using Super Mario Land 2 skin
  • Fixed bug with Super Arm
  • Fixed bug with Bill’s machine gun
  • Fixed bug that sometimes caused Bowser to revert to his original form after dying
  • Fixed bug that sometimes caused charge kick to display on wrong side
  • Added flames to Super Mario World castle backgrounds
  • Modified Quick Man’s shooting sprites
  • Changed the toad and princess sprites for SNES Super Mario Bros. 3 Mario and Luigi
  • Added pully graphics for the Super Mario World and Blaster Master map skins
  • Modified pully graphics for the NES and SNES Super Mario Bros. 3 map skins
  • Fixed some sprites and portraits that weren’t changing colors properly
  • Fixed a background glitch in world 4 in the NES Super Mario Bros. map skin
  • Fixed the missing toad and princess sprites for SNES Ryu
  • Fixed the forest foreground that was hiding a block in 5-2 on the SMW map skin
  • Fixed bug with pharaoh shot
  • Quick Man can slide when using Charge Kick
  • Added helper platforms for Quick Man to levels he could not complete
  • Various minor bug fixes

Version 2.1 – December 21, 2012

  • Made several changes to upgrade system to make game more balanced and fun
  • Increased music emulation speed by about 4.5 times
  • Added skin sets: Zelda 2, Blaster Master, Super Mario Bros. 3 SNES, Super Mario World
  • Added skins for Bass: Mr. X 8-bit, Mr. X 16-bit, Quick Man 8-bit, Quick Man 16-bit
  • Added skins for Bill: 16-bit Lance, 16-bit Bill, RC-011
  • Added skins for Link: Old Man, Zelda, Hero, Heroine
  • Added skins for Luigi: SMB2 16-bit, SMB3 16-bit, Super Mario World, Princess Peach
  • Added skins for Mario: SMB2 8-bit, SMB2 16-bit, SMB3 16-bit, Super Mario World, Toad
  • Added skins for Mega Man: Break Man 8-bit, Break Man 16-bit, Roll, Rokko Chan
  • Added skins for Ryu: Haggle Man 16-bit, Shadow
  • Added skins for Samus: Zero Suit, Pit
  • Added skins for Simon: Super Castlevania 4, Whip Skeleton
  • Added skins for Sophia: Sophia J7 Gameboy, Tetrimono
  • Some skins now behave differently than character, including Quick Man, Proto Man, and Pit
  • Added custom sound effects and flashing for Simon’s Castlevania 2 skin
  • Peach and toad now change according to what character you are
  • Modified damage and health values to make game more balanced
  • Fixed bug that caused some graphics to disappear
  • Made Mega Man’s charge flash animation more accurate
  • Made Luigi’s physics more accurate
  • Made most characters walk at normal speed under water
  • Simon’s axes now go through enemies instead of stopping
  • Made modifications to make Bowser less difficult for some characters
  • Bullet Bills now animate properly
  • Made Bowser’s axe animated
  • Rearranged order that skins show up in game
  • Added extra Super Mario World animations to Mario and Luigi
  • Bullet Bills now snap to tiles
  • Added up+Attack for special moves to Simon and Ryu
  • Added down+attack special moves for Sophia III
  • Bowser’s hammers are now skinnable
  • Fixed bug that stopped ammo icons from updating on skin changes
  • Many other changes and bug fixes

Version 2.031 – March 1, 2012

  • Fixed some minor bugs

Version 2.03 – February 13, 2012

  • Added invisible skin set
  • Fixed a bunch of bugs

Version 2.02 – February 9, 2012

  • Combined Samus’s Morph Ball and Bombs into one upgrade
  • Combined Link’s Magic Sword and Red Ring into one upgrade
  • Removed Link’s Quiver and Bomb Bag upgrades
  • Removed Samus’s Missile Expansion Upgrade
  • Added option to change character skin when the game is paused
  • Fixed numerous bugs

Version 2.0 – February 8, 2012

  • Added graphics skinning system to the game
  • Added new power up system with multiple power ups per character
  • Added Bass as a playable character
  • Added Luigi as a playable character
  • Added theme system that allows different graphical themes and colors to be applied to each level
  • Added multiple skins for each character, including at least one alternate persona
  • Added support for LZMA compression. This decreases the file size.
  • Modified some characters to make them control more like their original games
  • Added music support for multiple video game music formats
  • Added new music for each skin
  • Added ability to simulate consoles by limiting skin and music choices
  • Fixed bug that caused simon to die when beating bowser with the classic Simon cheat enabled
  • Sound effects are now emulated and recorded in game
  • Redid title screen
  • Redid character select screen
  • Removed Mega Man high jump cheat and made Mega Man always jump high. Changed Rush Coil into a regular weapon.
  • Removed ability for all characters besides Mario and Luigi to stomp enemies
  • Modified health and damage values for some characters and enemies
  • Added status property system which allows enemies to be frozen and have other effects
  • Added Game Boy filter, which makes the game look like it’s being played on a game boy
  • Link now flips when he jumps and has a jumping sound effect
  • Logo and disclaimer will not show up when restarting the game
  • Fixed multiple bugs