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Version 2.1.1 – January 6, 2013
- Map skin can be changed on character select screen by pressing the special button
- Credits can now be fast forwarded by pressing pause button
- Changed green piranha plants to red in very hard mode.
- Made some changes to music
- Made SOPHIA’s correct music play when using “character” music set
- Updated tutorials that were out of date
- Updated credits
- Fixed bug when Ryu and Simon got hit with bouncy pits cheat enabled
- Fixed bug that caused text on loading screen to be hard to read when using Super Mario Land 2 skin
- Fixed bug with Super Arm
- Fixed bug with Bill’s machine gun
- Fixed bug that sometimes caused Bowser to revert to his original form after dying
- Fixed bug that sometimes caused charge kick to display on wrong side
- Added flames to Super Mario World castle backgrounds
- Modified Quick Man’s shooting sprites
- Changed the toad and princess sprites for SNES Super Mario Bros. 3 Mario and Luigi
- Added pully graphics for the Super Mario World and Blaster Master map skins
- Modified pully graphics for the NES and SNES Super Mario Bros. 3 map skins
- Fixed some sprites and portraits that weren’t changing colors properly
- Fixed a background glitch in world 4 in the NES Super Mario Bros. map skin
- Fixed the missing toad and princess sprites for SNES Ryu
- Fixed the forest foreground that was hiding a block in 5-2 on the SMW map skin
- Fixed bug with pharaoh shot
- Quick Man can slide when using Charge Kick
- Added helper platforms for Quick Man to levels he could not complete
- Various minor bug fixes
Version 2.1 – December 21, 2012
- Made several changes to upgrade system to make game more balanced and fun
- Increased music emulation speed by about 4.5 times
- Added skin sets: Zelda 2, Blaster Master, Super Mario Bros. 3 SNES, Super Mario World
- Added skins for Bass: Mr. X 8-bit, Mr. X 16-bit, Quick Man 8-bit, Quick Man 16-bit
- Added skins for Bill: 16-bit Lance, 16-bit Bill, RC-011
- Added skins for Link: Old Man, Zelda, Hero, Heroine
- Added skins for Luigi: SMB2 16-bit, SMB3 16-bit, Super Mario World, Princess Peach
- Added skins for Mario: SMB2 8-bit, SMB2 16-bit, SMB3 16-bit, Super Mario World, Toad
- Added skins for Mega Man: Break Man 8-bit, Break Man 16-bit, Roll, Rokko Chan
- Added skins for Ryu: Haggle Man 16-bit, Shadow
- Added skins for Samus: Zero Suit, Pit
- Added skins for Simon: Super Castlevania 4, Whip Skeleton
- Added skins for Sophia: Sophia J7 Gameboy, Tetrimono
- Some skins now behave differently than character, including Quick Man, Proto Man, and Pit
- Added custom sound effects and flashing for Simon’s Castlevania 2 skin
- Peach and toad now change according to what character you are
- Modified damage and health values to make game more balanced
- Fixed bug that caused some graphics to disappear
- Made Mega Man’s charge flash animation more accurate
- Made Luigi’s physics more accurate
- Made most characters walk at normal speed under water
- Simon’s axes now go through enemies instead of stopping
- Made modifications to make Bowser less difficult for some characters
- Bullet Bills now animate properly
- Made Bowser’s axe animated
- Rearranged order that skins show up in game
- Added extra Super Mario World animations to Mario and Luigi
- Bullet Bills now snap to tiles
- Added up+Attack for special moves to Simon and Ryu
- Added down+attack special moves for Sophia III
- Bowser’s hammers are now skinnable
- Fixed bug that stopped ammo icons from updating on skin changes
- Many other changes and bug fixes
Version 2.031 – March 1, 2012
Version 2.03 – February 13, 2012
- Added invisible skin set
- Fixed a bunch of bugs
Version 2.02 – February 9, 2012
- Combined Samus’s Morph Ball and Bombs into one upgrade
- Combined Link’s Magic Sword and Red Ring into one upgrade
- Removed Link’s Quiver and Bomb Bag upgrades
- Removed Samus’s Missile Expansion Upgrade
- Added option to change character skin when the game is paused
- Fixed numerous bugs
Version 2.0 – February 8, 2012
- Added graphics skinning system to the game
- Added new power up system with multiple power ups per character
- Added Bass as a playable character
- Added Luigi as a playable character
- Added theme system that allows different graphical themes and colors to be applied to each level
- Added multiple skins for each character, including at least one alternate persona
- Added support for LZMA compression. This decreases the file size.
- Modified some characters to make them control more like their original games
- Added music support for multiple video game music formats
- Added new music for each skin
- Added ability to simulate consoles by limiting skin and music choices
- Fixed bug that caused simon to die when beating bowser with the classic Simon cheat enabled
- Sound effects are now emulated and recorded in game
- Redid title screen
- Redid character select screen
- Removed Mega Man high jump cheat and made Mega Man always jump high. Changed Rush Coil into a regular weapon.
- Removed ability for all characters besides Mario and Luigi to stomp enemies
- Modified health and damage values for some characters and enemies
- Added status property system which allows enemies to be frozen and have other effects
- Added Game Boy filter, which makes the game look like it’s being played on a game boy
- Link now flips when he jumps and has a jumping sound effect
- Logo and disclaimer will not show up when restarting the game
- Fixed multiple bugs