Exploding Rabbit Podcast #5 – Unity ECS and Data Oriented Design

Jay and Matt take a deep dive into Unity’s upcoming ECS and why its data oriented design is important.

You can listen on iTunes,  Google Play,  Stitcher, or at the podcast’s website.

Breakdown

  • 2:06 – Personal experiences with mice and bats in the home
  • 8:31 – Discord server
  • 13:02 – Optimized code vs easy to use code
  • 20:06 – Reactive vs Pure ECS
  • 25:45 – Benefits of data oriented design and caching
  • 32:13 – Unity job system
  • 37:14 – C# managed memory and blittable types
  • 42:54 – limitations you must follow when using Unity ECS and job system
  • 50:51 – Jay’s tips for Unity ECS hybrid mode
  • 55:51 – Matt’s thoughts on Super Smash Bros. Ultimate
  • 1:04:22 – Jay’s thoughts on Marvel’s Spider-Man
  • 1:13:47 – Matt recommends playing Total Chaos

Links

4 thoughts on “Exploding Rabbit Podcast #5 – Unity ECS and Data Oriented Design”

  1. Any chance to release the source? I know I’m not the only one who’d love a chance to port this over to another platform.

  2. Hey man. Is there any way I can play the game now that Flash is dead? I can’t find a swf file or any way to play it so far. This game was a integral part of the games I used to play as a child, and I would love to be able to try it again. Any help to locating the game is appreciated!

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