2018: Year of the Exploding Rabbit

Improved communication, regular devlogs, and several product releases are just some of the things to expect from 💥🐇 in 2018.

The poor  website has been neglected for several months. Let’s get you caught up!

Communication Skills +10

I recently got a community manager, as mentioned in this video, and he has been helping me to plan out a communication strategy that is sustainable and that covers several platforms. We’ve mainly been focusing on Facebook and Twitter, but the website will be getting some ❤️ as well. He’s helping me to make communication a higher priority, so I’m factoring it into how I do things going forward. His name is Jason. Here’s his Twitter.

Exploding Editor

When working on Glitch Strikers, I ended up making a small editor to simplify the development process. The editor kept getting bigger and more advanced as we needed features, and then it got to the point where it seemed good enough that other people could find it useful.

I decided to call it the Exploding Editor and made an itch.io project for it. I’ll distribute it through there as soon as I finish some remaining features and make it more user friendly. We’ll probably do some alphas and betas first. If you’re interested in participating, follow the project. The editor will not be free, but it will be affordable.

Exploding Devlog

I’ve always wanted to do a development log, and it’s finally happening. I’ve been tweeting it out about once a day, starting with the log for Exploding Editor. I’ll be posting consolidated versions of the devlog on this website. There’s also a devlog on itch.io, but that one is only for the editor. The devlog posted on this website is for all 💥🐇 projects.

High Level Plan for 2018

The first task is to release the Exploding Editor. This should not take too long. After that, I’ll be finishing up a personal project I’ve been working on and off for several years. The editor is very closely tied to this project and some features were added to the editor just so I could finish it. The personal project is planned to be a free WebGL game. It shares a lot of similarities with Glitch Strikers, but is simpler and will be a good appetizer.

After that, I’ll get back to either Glitch Strikers or the game collection mentioned in this video. We’ll see where things are then and decide what’s best at that time.

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