Discussion in 'Characters' started by c2456, Jan 6, 2011.
Share your opinion here.
yeah, this is one of the cahracters i want in game. id say number 10 on my list. he he... number 10
Any 8 bit sprites? If not, then no; if so then, yea, whatever.
Only the 16-bit original zero, and he'd probably be better in the 16-bit crossover if there is one
I meant official. Custom sprites don't mean anything, as someone can make custom sprites for anyone.
I have a zero sprite right here
Edit by DD: Please don't multi-post or post the same thing several times.
Don't double post, especially if it's the same thing twice. If you have a continuation of your thought and nobody else has posted yet, just edit your post with the edit button in the bottom right hand corner of your post.
Official 8-bit sprites here.
The game was Mega Man Xtreme 2, for the Gameboy Colour. Only problem is that because the Colour only has two face buttons, dashing was performed with a double-tap of the d-pad. Good thing SMBC has a special button.
Not only did he double-post, but he's posted the exact same thing three times in one thread...
Those would look very out of place in SMBC because of their color.
Hmm? Sophia is a single colour, and she seems to look just fine.
Sophia is from a NES game. This Zero is from a GBC game.
I'm still not understanding how his colours would look "out of place."
Protoman would be a better fit compared to zero. If you look at all the characters in the game now, they all originated from an NES game, where as Zero was from an SNES game. Plus, the NES had a 64-color palette, whereas the GBC had a 32,768-color palette, so that is why zero would look out of place.
Protoman and Zero are completely different characters; you might as well say a ninja turtle would make more sense than a Battletoad. But I digress.
I have placed that sprite along other sprites, even withing the Mega Man universe, and it does look wrong. The main offender if the outline; SOPHIA has a black outline, so looks fine, but since Zero has a light outline, and that same color as the darkest in his body, it looks weird. However, Jay has edited other sprites (Bill's hair is different, Samus has an outline, Mega Man's hair gets an outline in Under Ground and Castle levels), so changing Zero's outline would be no big deal. Hell, changing his colors altogether to look like the original Zero is not really that big a change (at most a couple hours). Recolored, the sprite would look fine.
Anyway, I am ALL FOR Zero being in the game. Certainly not the character I'm gunning for the most, but I would still wet myself of sheer excitement if he were announced.
Also, about the changing color thing, I would volunteer to do it if he were in the game. I've already started on it anyway.
Well, Protoman and Zero are from the Megaman universe. Where as Teenage Mutant Ninja Turtles and Battletoads are completely different. The connection made sense in my head at least.
To be honest, it wouldn't look too out of place.
Once he'd get the mushroom he could have more vibrant colors instead.
It's not like a single sprite uses all 64 colors at once. The stages uses the rest of the colors.
Having said that.. I still prefer to see other main characters before sidekicks from already represented franchises. Still a lot of NES ground to cover before going to the GBC library, if you ask me.
I agree, characters who originated from NES games are priority. There's also barely any chance that Jay has ever even played Mega Man Xtreme 2, much less get any nostalgia from it.
We're talking about 16-bit zero in SMBC.
Maybe on Super Mario World Crossover.
I get what you mean. It just popped into my head when I quoted you, I couldn't help typing it.
Doesn't the 8-bit version act just like the 16-bit version? I can't remember; I only played Xtreme for a couple of weeks several years ago. But I think if they act similar, then it wouldn't matter; we could have it in the 8 and 16 bit versions.
Either way it would be pretty cool.
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