Collider Modifications

new-colliders

Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly.

 

old-colliders

For comparison, this is how colliders looked before. They are bigger, so they’re more efficient, but it takes longer to make them. ¬†I’ll probably eventually have something like this auto-generated¬†when a level starts.