News Super Mario Bros. Crossover HTML5 - First Look

Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5.

  1. Jay

    Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5.
    • 0:00: Introduction, changes, showing stuff before it’s ready
    • 3:20: Demonstration of SMBC HTML5, Flash vs HTML5, WebGL
    • 7:30: Explanation of how it happened, some talk of OpenFL and HTML5 platform
    • 10:08: Rendering in WebGL vs rendering in Unity, advantage of custom tools in game development
    • 12:45: Palette system used in SMBC Flash, shaders, comparison to WebGL
    • 17:18: Knowledge grew since starting SMBC, so old stuff is worse than more recent stuff
    • 18:30: Demonstration of old animation system
    • 21:30: JSON used for data, old animation data ported to JSON
    • 25:53: Programming discussion, ActionScript 3 (flash version) vs Haxe (HTML5 version), some early programming mistakes
    • 29:50: Show how color data is stored separately from textures, explain in basic terms how it looks up colors
    • 31:30: Old theme sprite sheet vs new one
    • 33:55: Learned stuff from past experiences like Unity, know lots of programming languages now
    • 36:02: Real talk, accepting negative criticism, letting people down, apology, lessons learned
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