Let’s Play Metroid Fusion – Part 13

Discussion in 'Exploding Rabbit Videos' started by Exploding Rabbit, Mar 22, 2013.

  1. Exploding Rabbit Level 13: ER Team

  2. Rey D Level 10: Bowser

    Ha looks like you finally found the way.

    "That's crazy!"
    Haha I love how you missed the point of that upgrade.
  3. Franpa Level 3: Paratroopa

    Man, you took forever to try out the diffusion missiles. Also it's totally possible to go the long way back without getting diffusion missiles but it requires a super long chain of complex speed booster jumps, accomplishing it will unlock special dialog with the computer.

    http://www.metroid2002.com/fusion/other_secret_message.php
  4. Rey D Level 10: Bowser

    I was pretty sure you couldn't go further this way and would need to go back to where the Diffusion Missiles are needed. Was I wrong?
  5. Franpa Level 3: Paratroopa

    I believe you need to unlock the red doors and then you can make your way to a navigation room without getting the diffusion missiles. Like I said though it requires a lot of painful speed booster maneuvering to pull off. There is a video on the page I linked to showing just how painful it is to accomplish.

    You need to maintain a Shine Spark from a certain location (Through multiple rooms) until you reach the area with the speed booster blocks that normally prevent you from escaping without getting diffusion missiles.
  6. Rey D Level 10: Bowser

    According to this page (see bottom of the page), you still need the Diffusion Missile in order to actually progress.
  7. Franpa Level 3: Paratroopa

    Ah I misinterpreted what you wrote, yes of course you still need the upgrade to complete the game. Getting the upgrade however prevents you from seeing the secret message!

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