Super Mario Bros. Crossover HTML5 Preview

Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5 that was later canceled.

Update: This port was canceled.

Jay talks about what’s been happening and demonstrates a work-in-progress port of SMBC to HTML5.

  • 0:00: Introduction, changes, showing stuff before it’s ready
  • 3:20: Demonstration of SMBC HTML5, Flash vs HTML5, WebGL
  • 7:30: Explanation of how it happened, some talk of OpenFL and HTML5 platform
  • 10:08: Rendering in WebGL vs rendering in Unity, advantage of custom tools in game development
  • 12:45: Palette system used in SMBC Flash, shaders, comparison to WebGL
  • 17:18: Knowledge grew since starting SMBC, so old stuff is worse than more recent stuff
  • 18:30: Demonstration of old animation system
  • 21:30: JSON used for data, old animation data ported to JSON
  • 25:53: Programming discussion, ActionScript 3 (flash version) vs Haxe (HTML5 version), some early programming mistakes
  • 29:50: Show how color data is stored separately from textures, explain in basic terms how it looks up colors
  • 31:30: Old theme sprite sheet vs new one
  • 33:55: Learned stuff from past experiences like Unity, know lots of programming languages now
  • 36:02: Real talk, accepting negative criticism, letting people down, apology, lessons learned

Playing My Own Game – SMBC: The Lost Levels – Part 5

Jay Pavlina plays through The Lost Levels in Super Mario Bros. Crossover 3.1.

I decided to record a play through while I was testing The Lost Levels in Super Mario Bros. Crossover 3.1.

Playing My Own Game – SMBC: The Lost Levels – Part 3

Jay Pavlina plays through The Lost Levels in Super Mario Bros. Crossover 3.1.

I decided to record a play through while I was testing The Lost Levels in Super Mario Bros. Crossover 3.1.

Playing My Own Game – SMBC: The Lost Levels – Part 2

Jay Pavlina plays through The Lost Levels in Super Mario Bros. Crossover 3.1.

I decided to record a play through while I was testing The Lost Levels in Super Mario Bros. Crossover 3.1.

Playing My Own Game – SMBC: The Lost Levels – Part 1

Jay Pavlina plays through The Lost Levels in Super Mario Bros. Crossover 3.1.

I decided to record a play through while I was testing The Lost Levels in Super Mario Bros. Crossover 3.1.

Mega Man X Analysis – Game Mechanics

I analyze the game mechanics of Mega Man X, one of my favorite Super Nintendo games.

Since I’m working on Super Action Squad, I’ve been looking at a lot of my favorite retro games, and I’ve been trying to understand what makes them so much fun. I thought other people might enjoy the research I’m doing, so I decided to turn it into a video series. The first game I’m doing is my favorite action game on the Super Nintendo, Mega Man X. The first topic is game mechanics, and I’ll be covering different parts of the game in future videos.

I really enjoyed making this video. The amount of time and work I put into this series will be based on how much interest there is. As I’m sure you know, I’m very busy with Super Retro Squad, but if people like this sort of thing as much as I enjoy doing it, I’ll find the time.