Refuting the Kickstarter House Rumors

What actually happened with the Super Retro Squad Kickstarter house?

As we move toward the Steam Early Access release of Glitch Strikers, (formerly known as Super Retro Squad), I thought it was important to refute the most prevalent rumor about the game’s development: that I used the Kickstarter money to buy a house for myself.

When the Kickstarter campaign concluded, our team was distributed around the country, so we thought we could save money by living in one location during development so that each individual would not have to pay their own rent. I contributed personal money (with the help of my parents) to help one of the team members buy a house that was big enough for all of us to live in. The address of this house was 6386 S Canterbury Rd, Parma, OH, 44129.

Take a look at the public records on Trulia (or wherever you want). The records show it was purchased on September 20, 2012 for $139,000, and it was sold again on October 21, 2016 for $135,000. If the records let you view the owner, you will see that it was not me; it was one of the other people on the team. I have never owned a house, and I currently live in an apartment that my wife and I are renting in Wisconsin.

Notice that the amount we received from the Kickstarter ($48,007 after fees) doesn’t come close to covering the cost of the house. Also, notice it was sold for less than it was purchased for. This was not done to make money; the motivation was to save money.

Personally, I lived in the house from October 2012 to April 2016. The house ended up being a terrible decision since I didn’t get back most of the money I contributed to it. Looking back, I think it would have been smarter to rent a house since we still could have saved money by each individual not having separate rent to pay. I also think renting would have been seen as less controversial, but that is not something I expected at the time.

Hopefully this puts the nonsense to rest and people can focus on the game instead of its difficult development period.

Glitch Strikers gets Greenlit!

Glitch Strikers is coming to Steam Early Access this summer.

Great news… Glitch Strikers has been approved for distribution on Steam! This means we can release the game on early access later this year.

Although the greenlight process only lasted a few days, we received a massive amount of feedback, so we will be making some changes based on what we heard.

Many people were concerned that the games shown in the trailer were too similar to existing games, so we are focusing heavily on making them more creative and original. You will see some of these changes in an upcoming gameplay trailer.

Secondly, we’ve decided that instead of releasing separate “games” and later combining them into a story mode, we will make Glitch Strikers an episodic game with the story told along the way. It is very similar to what we already announced, but the overall story of Glitch Strikers will be woven into each episode, and each episode may not necessarily focus on one game world. The episodes will follow the story of Manni and his friends as they travel across games to solve the mystery of the glitches.

Thank you so much to everyone who voted. Stay tuned for the upcoming gameplay trailer of the first episode, Hyper Manni Pals. We expect it to be ready in a few months.

Glitch Strikers Trailer and Greenlight Campaign

Glitch Strikers is announced with a trailer and Steam Greenlight campaign.

IT’S FINALLY HERE!!! You can now see what I had in mind when I launched the Super Retro Squad Kickstarter way back in June 2012. It was a lot harder to get to this point than I could have imagined, but we made it.

As you can see, the game looks amazing! Even though it took a long time and we had many difficulties, I was improving my game development skills and learning throughout all of it. However, knowing how to make a game means nothing if there’s no art or sound.

On one fortunate day, I met Matt Kap… and almost instantly, the game was back on track. HUGE thanks to Matt for using his amazing pixel art, music, and sound skills to bring this game to life. The project would still just be in my head if it wasn’t for him.

So this is huge news. Exploding Rabbit is back, and Super Retro Squad is reborn as Glitch Strikers. And as you can see, we put tons of work into this trailer. I hope you enjoy it. Please vote for the game on Steam Greenlight. We’ll try and get the first part, Hyper Manni Pals, on Early Access as soon as we can.

For more info on Glitch Strikers, check out the press kit.

Active on Youtube Again

I recently got active on Youtube again have been live streaming videos about Super Retro Crossover.

I just wanted to let you know I’m active on Youtube again, and I’ve been experimenting with live streaming. I live streamed some of the development of Super Retro Crossover (previously known as Super Retro Squad), which you can see above.

I’ve also been answering questions from fans in a new series called #ExplodingQuestions.

And the first video I did was a live stream of just talking.

It feels good to be back. Live streaming is so easy, and it feels like a natural fit for me since video has always been my preferred way to communicate. Subscribe to the Exploding Rabbit youtube channel to stay up to date.

We’re preparing a trailer and Steam Greenlight campaign that should launch within a month or so if we’re lucky. See you then!

Still Alive!

After surviving a difficult personal situation, I’m making some changes and enjoying the simple things in life.

It is my great pleasure to inform you that I am still alive. For the past few years, I have been in a very challenging personal situation; but I am finally free. As part of my celebration, I have redesigned the website to be incredibly simple. I didn’t delete all the old stuff though. Instead, I moved it over to SuperMarioBrosCrossover.com since most of it was related to Super Mario Bros. Crossover.

I am so happy to be alive, and I am thankful for the people that have helped me through this situation. I will not talk about it again, except maybe far in the future if I write a book, or make a movie or game about it, but until then… let us forget about it and look forward to new things.

I will leave you with this song you can listen to whenever you are down. Always remember… you are still alive! 😀

Super Mario Bros. Crossover 3.1.2 Released

Super Mario Bros. Crossover gets updated with the classic power-up system and disabling of skins and characters.

I have a Christmas present for you! I added some awesome new features to Super Mario Bros. Crossover. The classic power-up system from version 1.0 makes a triumphant return, and it now has customizable weapons. In addition to that, I also made it possible to disable skins and characters. Now you can remove characters and skins that you hate from the game! 😀 There are other changes too. Feel free to take a look at the version history to see them all.

So… why did I do this when I announced that the game was done? I figured since it’s Christmas break, it was okay for me to spend my time working on this game instead of Super Action Squad. I also didn’t want to have any regrets about this game, so I figured it was worth it to get it into a state that I was happy with before ending its development.

Also, I thought a bit more about if this is really the “final” version. I  decided that the game will no longer be actively developed, but I may still work on it from time to time as a hobby. I’m so much faster at programming now that in some cases, I can add significant new features with just a few days of work.

With that said, I personally view the game as done, so everyone else should look at it that way as well. If I add stuff, consider it a bonus. And since I view the game as done, I’m going to make a video to go over everything in the game because there are a lot of nuances that the average person probably doesn’t know. There’s also a lot of stuff that was added in this update that changes how some of the characters are controlled. Normally this sort of thing would be explained in-game with tutorials, but I don’t have time to do that. Most of the tutorials in the game are outdated anyway.

This version has not been tested very much, so please report bugs as you find them. Also, remember to leave feedback on the game so I can become a better game developer.

Thanks, and happy holidays from Exploding Rabbit!

Super Mario Bros. Crossover 3.1 Released

Super Mario Bros. Crossover 3.1 is released, and it includes the lost levels. It’s the final version of the game, so please consider supporting the spiritual successor, Super Action Squad.

People have been asking for The Lost Levels to be added to Super Mario Bros. Crossover for a long time, so we decided to do it. Instead of the usual 32, The Lost Levels has 52 levels. We’ve also included easy and hard versions of each, so that’s an additional 156 levels. That means there is now a total of 348 levels in the game. That’s a lot!

We did not change the physics for Mario and Luigi, so this is not the “true” version of The Lost Levels. Instead, it’s based on the version that was in Super Mario Bros. Deluxe. We didn’t have time to write new code for any of the characters, so this was the only realistic way for us to do it.

We decided to make this the final update to Super Mario Bros. Crossover, so you can now consider the game “done.” It is possible I may release a level editor in the future, but there are no plans as of right now, so consider it a bonus if it happens. For now, the game will continue to only be playable while connected to the Internet, but after Super Action Squad is released, I’ll remove that requirement and will consider releasing the source code.

So… if you are a fan of this game, should you be sad? NO! You should actually be happy. Super Action Squad is the spiritual successor to Super Mario Bros. Crossover, so it’s basically an expanded version of the game without all of the frustrating limits. It’s been in development since August 2013, and it’s coming along fairly well.

Since we want to make Super Action Squad the best game possible, I created an SMBC feedback forum. Please tell us everything you like and don’t like about SMBC, and we’ll keep it in mind while working on SAS. I am especially interested in feedback on the weapon, power-up, and health systems. I feel like they could be better, but it’s hard to figure out the best way to do them, so any ideas are welcome.

And remember, if you like SMBC, the best way for you to see more of it is to support Super Action Squad. My goal with the game is to take the best elements of all platformers, especially retro ones, and combine them into a single game. It’s a difficult task, but we already have a solid foundation to build upon, so I think we can do it.

Anyway, you can play version 3.1 now, or you can view a list of changes. Thanks for reading!